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An introduction to "A wizard of Earthsea."

Discusses the theme and characters in Le Guin's novel and includes excerpts from the book and background information on the author.

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http://schema.org/alternateName

  • "Wizard of Earthsea"@en
  • "Wizard of Earthsea"

http://schema.org/description

  • "Discusses the theme and characters in Le Guin's novel and includes excerpts from the book and background information on the author."@en
  • "Ursula K. Le Guin's A Wizard of Earthsea (1968) is arguably the most widely admired American fantasy novel of the past fifty years. The book's elegant diction, geographical sweep, and mounting suspense are quite irresistible. Earthsea, composed of an archipelago of many islands, is a land of the imagination, like Oz, Faerie, or the dream-like realm of our unconscious. Earthsea may not be a "real" world but it is one that our souls recognize as meaningful and "true." Actions there possess an epic grandeur, a mythic resonance that we associate with romance and fairy tale. Songs, poems, runes, spells --- words matter a great deal in Earthsea, especially those in the "Old Speech" now spoken only by dragons and wizards. To work a spell one must know an object or person's "true name," which is nothing less than that object or person's fundamental essence. In Earthsea, to know a person's true name is to gain power over him or her. "A mage," we are told, "can control only what is near him, what he can name exactly and wholly." Understanding the nature of things, not possessing power over them, is the ultimate goal of magic. Indeed, the greatest wizards do all they can to avoid using their skill. They recognize that the cosmos relies on equilibrium, appropriateness, and "balance"--- the very name Earthsea suggests such balance --- and that every action bears consequences. To perform magic, then, is to take on a heavy responsibility: One literally disturbs the balance of the universe. The young Ged is born, a fated seventh son, on the island of Gont and, by accident, discovers that he possesses an innate talent for magic. Even as an untrained boy he is able to use his nascent powers to save his town from marauders. Soon, though, he goes to study with gentle Ogion the Silent, whom he foolishly fails to appreciate. Sent to complete his studies at the Archmage's school for wizards on the island of Roke, Ged grows increasingly proud, over-confident, and competitive. To display his much-vaunted skills, he rashly attempts a dangerous spell --- with dire consequences for Earthsea and himself. Hoping to repair the damage he has caused, the chastened Ged embarks on a series of journeys around Earthsea --- and eventually beyond the known world ..."@en
  • "A boy grows to manhood while attempting to subdue the evil he unleashed on the world as an apprentice to the Master Wizard."
  • "Ursula K. Le Guin's A Wizard of Earthsea (1968) is arguably the most widely admired American fantasy novel of the past fifty years. The book's elegant diction, geographical sweep, and mounting suspense are quite irresistible. Earthsea, composed of an archipelago of many islands, is a land of the imagination, like Oz, Faerie, or the dream-like realm of our unconscious. Earthsea may not be a "real" world but it is one that our souls recognize as meaningful and "true." Actions there possess an epic grandeur, a mythic resonance that we associate with romance and fairy tale. Songs, poems, runes, spells -- words matter a great deal in Earthsea, especially those in the "Old Speech" now spoken only by dragons and wizards. To work a spell one must know an object or person's "true name," which is nothing less than that object or person's fundamental essence. In Earthsea, to know a person's true name is to gain power over him or her. "A mage," we are told, "can control only what is near him, what he can name exactly and wholly." Understanding the nature of things, not possessing power over them, is the ultimate goal of magic. Indeed, the greatest wizards do all they can to avoid using their skill. They recognize that the cosmos relies on equilibrium, appropriateness, and "balance"-- the very name Earthsea suggests such balance -- and that every action bears consequences. To perform magic, then, is to take on a heavy responsibility: One literally disturbs the balance of the universe. The young Ged is born, a fated seventh son, on the island of Gont and, by accident, discovers that he possesses an innate talent for magic. Even as an untrained boy he is able to use his nascent powers to save his town from marauders. Soon, though, he goes to study with gentle Ogion the Silent, whom he foolishly fails to appreciate. Sent to complete his studies at the Archmage's school for wizards on the island of Roke, Ged grows increasingly proud, over-confident, and competitive. To display his much-vaunted skills, he rashly attempts a dangerous spell -- with dire consequences for Earthsea and himself. Hoping to repair the damage he has caused, the chastened Ged embarks on a series of journeys around Earthsea -- and eventually beyond the known world ..."@en

http://schema.org/genre

  • "Audiobooks"
  • "Compact discs"@en
  • "Books on CD"
  • "Criticism, interpretation, etc"@en
  • "Criticism, interpretation, etc"

http://schema.org/name

  • "An introduction to "A wizard of Earthsea.""@en
  • "An Introduction to A Wizard of Earthsea by Ursula K. Le Guin"
  • "An Introduction to A wizard of Earthsea by Ursula K. Le Guin audio guide"@en
  • "An introduction to A wizard of Earthsea by Ursula K. Le Guin audio guide"@en
  • "An Introduction to A Wizard of Earthsea by Ursula K. Le Guin(sound recording)"@en