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GPU pro 5 : advanced rendering techniques

In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, ph.

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  • "In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, ph."@en

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  • "Livres électroniques"
  • "Electronic books"
  • "Electronic books"@en

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  • "GPU Pro5 : advanced rendering techniques"
  • "GPU Pro 5 : advanced rendering techniques"
  • "GPU pro 5 : advanced rendering techniques"
  • "GPU pro 5 : advanced rendering techniques"@en
  • "GPU pro 5 advanced rendering techniques"
  • "GPU Pro 5 advanced rendering techniques"@en